免費論壇 繁體 | 簡體
公告:SCLUB雲端專屬主機己開放租用
分享
返回列表 發帖
hay ~ Dafy 這禮拜回來看看吧 ~

沒RAF account ~~~~~~~lalalala

TOP

ayu 錢被我領光光瞜 !

TOP

本帖最後由 Ayu 於 2014-2-6 23:26 編輯

epic 2.0 不是所有職業都要有一個item,要透過一個raid event要16個人以上才能去解??


喔喔~找時間包個月賺4000AA XD

TOP

https://forums.station.sony.com/ ... ity-changes.207363/

With our February Update, we have a number of significant changes coming to EverQuest that we want to discuss with you. These changes include granting a significant number of AA to all Gold Members, as well as some changes to a number of abilities that are currently contributing to poor server performance. We wanted to present them in advance so you have an opportunity to let us know your thoughts before the changes go live.

AA Grant for Gold Members

One of the consistent points of feedback we have received from both existing and returning players to EverQuest is that the massive numbers of Alternate Abilities that are available in game can create a barrier for some players to progress their characters. Over the last several years, we’ve polled players in game and engaged in discussions on this topic on the forums and at live events.

After carefully considering your feedback and weighing our options, our current plan is to grant all AAs up to four expansions behind the current expansion. This will allow players to quickly get up to speed without completely eliminating the need to invest time in their character. Currently this will bestow the AAs up to and including Underfoot, but when we publish our next expansion, characters will receive the House of Thule AAs. Note that accounts must be Gold (after the membership changes, SOE All Access) to receive the auto-granted AAs and other requirements such as character level and pre-requisite abilities must also be met.

Ability and Spell Changes

In addition to the above changes, we’re also considering a number of changes to spells and abilities that allow for killing excessive amounts of NPCs simultaneously. The reasoning has to do with the ways that these abilities are used and how they are negatively impacting other players’ experiences and server performance. In order to more fully explain these changes, let’s turn this over to a few members of the Development Team.
Piestro, Tuesday at 1:23 PM #1Last edited by Piestro, Tuesday at 3:41 PM
Geroblue, Shammymann, Phelon and 2 others like this.
Piestro
Community Relations

Jonathan “Prathun” Caraker (Lead Designer):

What's happening?
In the upcoming February update, we will modify several abilities so that they do not encourage killing massive groups of NPCs. Though this type of play is now commonplace, we never intended for these abilities to be used in this manner (I can attest to this personally, as I created the Mage and Wizard beam spells). The team would prefer not to nerf abilities, especially in a way that dramatically changes how they are used. Unfortunately the state of the game necessitates that we do something, and soon. To take a step back, let me acknowledge that, ultimately, the goal of EverQuest is to provide a fun experience for all. So, one might ask, if kiting large amounts of NPCs is fun then why bother disallowing it? Because, unfortunately, it creates an experience that is not fun for everyone.

What's wrong with pulling massive groups of NPCs?
Calculating pathing is an expensive operation. This is true in other applications and it's especially true in EverQuest. That is, the server has to determine how an NPC will get from its current position to a location where it can melee whoever its mad at, and this taxes the processor. When an NPC continually needs to recalculate its pathing, this taxes the processor continuously. And when hundreds of NPCs continually recalculate their pathing, the server has a problem. In extreme cases, NPCs cease to move - not just in that zone, but every zone hosted on the affected server. This can be extremely disruptive to other players.

For more details on server performance impact, see Jenn Chan's statement below.

Why are we making the change now?
This is a topic that we've discussed at length, for months. We considered adding summoning NPCs to zones where kiting was a problem, but we cannot catch all possible locations. Summoning NPCs as part of population also had the potential to penalize players who were not attempting to kill massive numbers of NPCs at once. Looking forward this was a solution that we'd always need to account for in our zone population. Whenever possible we avoid design decisions that will limit what we can do with zones, and reduce the viability of intended play styles.

We wanted to approach this with a concise and complete change that would address the issue completely, which meant also considering the difficulty for new and returning characters to catch up and the difficulty of acquiring thousands of AAs. To this end, we are making a dramatic change to the way legacy AAs are handled. We will automatically grant AAs for every expansion up to and including Underfoot to characters of Gold members. In addition, at the launch of each expansion, we will add one more expansion to the auto-grant list, such that characters will have the four most recent expansions' AAs to earn. This should greatly reduce the need to harvest many thousands of AAs.

What abilities are being changed?
The short version is that we're changing the abilities that are useful against scores to up to hundreds of NPCs simultaneously. There are several spells, melee abilities, and AAs that have been used for “swarm killing.” Generally, but not always, they meet the following criteria: they can hit multiple NPCs, that don't have a target limit or use limit, and their benefit is additive. The changes are meant to ensure that they are still useful, but no longer as useful against very large numbers of NPCs.

For more details on which abilities are being changed, see Aristo and Elidroth's statements.

TOP

啥epic都不用raid,有一隻Lv 100 就搞定。
Raf 規定跟以前一樣,但是要兩帳號都是gold,想也知道,SOE不是在做慈善事業的。。。
Bgtaiwan channel 有職業玩家在賣PL和pp, 1NT =1k pp , 超便宜...
有人就買pp, 用pp買krono換金帳號,之前我買六賬號的法術到破產賣了5個 krono, 才250k each XD

TOP

本帖最後由 Ayu 於 2014-2-6 20:34 編輯

死傢伙~回鍋幾個月沒相找.......time to die !!

不過我沒想過參加raid 呵呵~

目前目標是自力搞1.5EPIC ^^

如果有機會在高等一點 就跟阿德借超猛狂戰士來解2.0 ~

只不過2.0要raid搞一個EVENT才能解....=.=

PS:好康可以直接找dabo要了 哈哈 也許他可以給100k LOL



順便問一下RAF的Rule

除了邀請人要在線上、等級要比邀請人低以外還有嗎?
需要邀請與被邀請都要gold class才行@@?

TOP

見鬼了,一堆僵屍出現了QQ
我也是回鍋幾個月,無意中發現RAF還是有效,在三倍經驗加持下一下子就沖到100級外加幾千AA,
就開始玩raid了XD.
二月聽說會送4500AA,大家可以沖等不要理會AA,等75級我幫大家過j5 merc quest,然後就上82級撿HOT裝備,VOA裝備,92級接ROF裝,100級接COTF莊.
4kAA可以直接來RF raid了,目前除SK外都收...p.s 目前全公會最爛裝的SK就是我 hehe

TOP

本帖最後由 Ayu 於 2014-2-6 16:38 編輯

簡單提一下我所知道的:
最重要的第一件事情:下載地圖,點選all maps     http://www.mapfiend.net/index.php?pageid=mappacks

傭兵(merc):分成四種:tank.cle.rog dps.wiz dps
每個ID可以開一枝傭兵出來(但透過花費SG可以多買幾個位置可以隨時做替換,或者是回POK也可以隨時替換傭兵。傭兵隨著主人LV提升會慢慢增加費用(15mins一單位收費) 6~70級大概每15分鐘15PP左右吧。

然後開出傭兵就會和傭兵組隊(占一個組隊位置)也就是說BOX3的人就等於一個隊伍滿編。
隊長可以在所有成員包含傭兵的隊伍框框血條按右鍵會有一個Rule可以選擇該員為MT MA或是puller
(自己的話就點自己血條右鍵),選好後傭兵就會ASS MA打然後CLE不會跑出去補puller(若是puller自己帶傭兵不會跟著你跑會跟著其他隊員待在原地不動)
A系傭兵缺點:能力較差.遇到太強的怪如果情況不對他會烙跑. 而J系(GOLD)傭兵就像PET一樣死忠(據說是這樣我還沒測試過 XD)

如果沒有包月(gold)就只能雇用到A系列的 A5傭兵,如果不是打BOSS系列或是拉火車(swarm)的
A5傭兵都可以穩穩的坦補。

有要用DPS傭兵的話,低等級最好選擇ROG當DPS,因為聽大大們說WIZ低等級不太會DD且DPS不怎樣??

職業簡單介紹:(針對box solo lol)
MAG:當AA充足的時候到高等級的92級PET加上裝備會比最高等級的傭兵tank還屌,所以愛box solo的人一定要配上一隻MAG,
既可以DPS又有PET扛。有配BARD的話記得點一個AA(我有上線再補上XD)就可以聽懂bard的歌)

Bard:萬能的bard甚麼都會,而且只需要按一個熱鍵(/mel 1 2 3 4)這樣就會持續唱第1~4首歌,按個鈕丟在旁邊就可以。
(6X級有首group歌可以再增加25%可以堆疊所有的haste再加上去超讚的XD)

Ranger:AA有個技能HS(head shot)有機率可以直接爆頭秒殺,今天在頻道上看到目前最高可以秒到lv99級的怪物了@@

SK:這職業是目前最夯最屌的職業,可以swarm(就是拉火車坦怪) (是利用法術AA和EPIC2.0可以持續一直吸血保持血量<<<沒錯的話 XD)
隨著裝備等級拉高可以拉數十隻怪一次坦@@ (印象中可以坦到最多量的怪需求是95級+4000AA) 最低需求似乎是8X級配上EPIC2.0就可以開始swarm

包包介紹:
現在道具欄不管有沒有包月都有10個格子可以放包包。
bazaar可以買到一個32格的包包,限定交易技能種類的道具only. 怪物掉的很多東西都可以裝超讚的(今天發現連FS的武器也可以放 哈)
搜尋bag 一個1300~1400PP的樣子。(我自己每個角色買了2個^^)
其他的就隨便買10格的包包就可以,不需要特別買減重包,因為現在裝備讓str隨便都滿,不太有負重問題。

練AA的時機:
我有問過大大們,都是建議等到高等級在開始點AA,因為高等級練AA會更快,先把主等級練到80+或90+在開始練AA即可。
(需要的話可以練個幾點把重要的AA練起來,如MAG的PET TANK/hold/聽歌之類的AA)


包月(Gold class)好處:
1.高等級法術也有分階級(RK2~3),有包月的可以完全學到,沒有包月的就只能透過SG買指定學習。
2.傭兵可以雇用到J系列的(剛包月可以雇用J1,就比A5強了,然後透過解任務可以雇用到J2~5) 據說可以直接解J5。
但只要包月沒了就只能雇用A系。
3.沒研究,待續 XD

80級以前的裝備:
全部都穿defiant系列的裝備就可以完到80級了
這一系列的武器全部都是所有怪物都會掉該等級的。
而下面介紹的每日任務解完也會送肩膀、披風、腰帶擇一。
http://everquest.allakhazam.com/db/item.html?item=75292
Crude  Lv 1~10
Rough LV 5~20
Simple LV  15~30
Ornate LV 26~40
Flawed  LV 37~50
Intricate LV 48~60
Elaborate LV59~70
Elegant LV70~80

練功地點:
一開始可以跟著試煉任務(我也不知道那到底叫蝦,反正就一開始會去的那個教學地方XD)練到10級
透過任務可以拿到一套和Crude defiant差不多的裝。
如果有人PL的話也可以直接PASS掉試煉任務直接到CR (龍族出生地)的新手區可以一直練到25級
25~40:Overthere (練功點可以問我)
41~5x:Burning Wood (巨人村或是另外一個練功點在問我 XD)
是有問過FB骨灰大大們說41+可以去The Hole一直待到70級 但我沒去 (不喜歡一堆轉角的地方 @@喜歡空曠處 XD)
5X~5X:Corathus Creep   (打機器人和看不懂得怪東西,地點問我。)
http://everquest.allakhazam.com/db/zone.html?zstrat=294
5X~6X:The Bloodfields (打IZ的龍人)或是更裡面的runner,runner那怪頗多很容易ADD
http://everquest.allakhazam.com/db/zone.html?zstrat=260
6X: Undershore  (打中間的不死系,不夠打就拉旁邊的昆蟲等亂七八糟的怪)
http://everquest.allakhazam.com/db/zone.html?zstrat=295
6X~7X 以前SK的狗洞打元素怪物 (除了有一隻水元素a water elemental wavecrasher會CH(不能stun)以外其他都嫩嫩的)
http://everquest.allakhazam.com/db/zone.html?zstrat=21


賺錢方式:
每天可以透過每日任務(NPC在guild hall外面) 每5級有新的可以接,據說高等級的每日解完就有1~2KPP??
好像都很簡單去到指定的zone打指定的怪物五隻就搞定。
(小弟我只有解過60級的每日,送幾十PP吧 XD)
另外就是怪物掉的道具都有幾十PP可以賣。(最好的好像也是BD吧 blue diamond)
據說100級的人swarm每天可以賺100Kpp @@||

TN目前最大的華人工會是 RF (目前也是有在收人吧 每周三次raid)

最後,小弟能夠提供的好康:需要的人可以找我領10kpp加一條SSHB(26% haste belt) SG海馬掉的那個XD
(10kpp對我來說也算很多了 呵呵 我好像是幾年前回鍋打haste belt賣賺的 LOL
武器的話可以先跟我借,記得歸還就是了~雖然看起來不是很好,但BAZ賣價也不便宜隨便一把都可以數K到數十KPP呢 XD
我會留著當收藏 哈。

TOP

hiya~ Simone ^^~

喔 剛剛仔細看了一下網址 才發現在屍體是版主 哈哈哈
一直以為是dabo lol

TOP

Hello Ayu; nice to see you again.

TOP

返回列表